![]() ![]() Headset brand Supports OpenXR Toolkit? OpenXR runtimes available Windows Mixed Reality (HP Reverb, Samsung Odyssey…) Yes OpenXR for Windows Mixed Reality, SteamVR OpenXR Oculus (Rift, Quest, Quest 2, Quest 3 Quest Pro…) via Oculus Link Yes Oculus OpenXR, SteamVR OpenXR Oculus (Rift, Quest, Quest 2, Quest 3 Quest Pro…) via Virtual Desktop Yes VirtualDesktopXR (VDXR), SteamVR OpenXR Varjo (Aero, VR-3…) Yes Varjo OpenXR, SteamVR OpenXR Pimax (5K, 8K…) Yes PimaxXR, SteamVR OpenXR HTC Tier 1 (Vive original, Vive Pro) Yes SteamVR OpenXR HTC Tier 2 (Vive Cosmos, Vive Focus) Yes Vive OpenXR, SteamVR OpenXR Valve Index Yes SteamVR OpenXR Pico (Neo 3, Neo 4) via Steaming Assistant Yes SteamVR OpenXR Pico (Neo 3, Neo 4) via Virtual Desktop Yes VirtualDesktopXR (VDXR), SteamVR OpenXR Eye tracking feature Please refer to the table below for possible combinations of headsets and runtimes. OpenXR Toolkit is compatible with any headset with OpenXR capabilities on PC, whether through the headset’s specific OpenXR support (sometimes referred to as “native OpenXR runtime”) or through SteamVR OpenXR support. IF YOU DO NOT WISH TO READ THE INSTRUCTIONS BELOW, PLEASE DO NOT ATTEMPT TO INSTALL OR USE OPENXR TOOLKIT. READ ALL THE INSTRUCTIONS BELOW - IF YOU DO NOT READ THE INSTRUCTIONS, YOU WILL NOT BE SUCCESSFUL. Launch the OpenXR Toolkit Companion app to confirm that the software is active. Follow the instructions to complete the installation procedure. The error applet is used by games to crash and report back error codes to the user in various scenarios, which was previously done via a pop-up window.This software provides a collection of useful features to customize and improve existing OpenXR applications, including render upscaling and sharpening, foveated rendering, image post-processing and other game-enhancing tweaks.ĭISCLAIMER: This software is distributed as-is, without any warranties or conditions of any kind. Thanks to this, the error applet has now joined the list of controller friendly applets, with more to come soon. ExtraĪlthough the overlay dialogs were initially designed with the keyboard applet in mind, the devs soon discovered its potential as a replacement for pop-up windows. Thanks to the efforts spent in planning and testing at various stages of development, our devs were able to overcome these challenges. The final and most important challenge was figuring out how to make the applet controller friendly. These took several days of testing to track down and resolve.įor the frontend, Morph and Rei also had to plan and account for various other things like game specific keyboard scaling, high DPI displays, and higher resolutions. ![]() Qt has a lot of annoying quirks, such as window positioning, transparency, and more. With the backend in place, a new set of challenges arose due to yuzu’s frontend library, Qt. Pokémon Sword/Shield - Numeric Keyboard in action Now, all that was left was to implement the keyboard applet backend and connect it to the frontend - but then came the challenges. Rei had meticulously designed the new overlays for the keyboard applet and they turned out to be absolutely stunning. It also quickly became outdated due to the newer revisions of the applet that shipped with later Switch firmware updates.Įquipped with the knowledge and expertise from previously rewriting two other applets - namely, the browser applet & the controller applet - Morph set out to rewrite the entire software keyboard applet from scratch. Our old software keyboard implementation was just the bare minimum required by the full-screen variant and, due to its design, was difficult to add support for the other variants. What you might not know is that there are multiple variants of keyboards implemented within the Switch’s Horizon OS.įor example, there is the full-screen keyboard, which pauses games and allows input, and there is the inline keyboard, which allows input while the game is running. New controller friendly software keyboard applet The Software KeyboardĪs many of you might know, the Switch has a software keyboard that allows players to input text into games. ![]()
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